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bonzobanana said:

To be honest the ps3 has its issues with ports some are good and some are bad. The 360 maintains superiority over wii u most of the time, the ps3 not so much, frame rates may be better but sometimes the graphics are worse. Some games actually run at lower resolution on wii u like sonic transformed and also have missing detail. One big plus for wii u is it almost always maintains vertical sync probably by virtue of its later gpu architecture. I have to say though as an owner of ps3, 360 and wii u when you see the ps3 firing on all cylinders its pretty incredible. 

However honestly if the wii u was 352 gflops and later architecture and with that 32MB of embedded memory it would clearly have far better superiority over the older consoles. 176 gflops and a weak cpu tallies up perfectly with its actual performance as well as its thermal dynamics, power draw and the actual image of its circuitry.

I feel quite resentful about how low Nintendo went with the wii u. They charged serious money for something that probably cost peanuts to make. No wonder even though the wii u has sold poorly they haven't made huge losses.

Like I already said the wii u had similar problems like the ps3. The OoO Cpu design an GPGPU made ports very hard. Also the low install base doesnt justified to much development time and to big teams to work on those ports to keep it economic. The Wii U Version was definitly never the lead plattform. 

Games like mario Kart 8 show the capabilities of the Wii U and for me it does look alot more like 350 Gflops. But in the end it doesnt really matter, we will see how the switch does perform and how big the gap between switch and wii u will be. Ill say it wont even be noticeable.