omgfk said:
gflops has alot less to do with real world performance then people are expecting. Its a very, very theoretical based number.
According to this website its 352 gflops btw. https://www.techpowerup.com/gpudb/1903/wii-u-gpu and in terms of graphical performance the wii u is a pretty good match to current modern arm chipsets.
Dont expect much better graphics from the switch. Like I said, its even very possible that the performance is lower when nintendo is going for an cheaper priece. Like the 3ds also has less performance then the wii.
But if you want to look at gflops performance in comparison, the 4650 is 320 gflops, so similar to the wii u. It achieves 75 FPS in trex 1080p offscreen benchmark. Still very comparable to the 115 fps from the (always plugged in) shield console and its tegra x1. The Pixel c (tablet that uses tegra x1 - so not plugged in) achieves 80 FPS as comparison. |
176 gflops is pretty much confirmed. There was a huge debate on it at neogaf and the 352 gflops camp were pretty much shot down in flames. Not only does the chipworks image support 176 gflops but the wii u simply isn't drawing enough power for 352 gflops.
Most wii u games can't even match 360 or ps3 frame rates. The main argument against 176 gflops seems to have been disbelief that Nintendo would go that low on the specification. The wii u development kit was at 352 gflops I believe but the final retail hardware was much less capable.
So 2-3x wii u performance is relatively easy for the Switch to do.








