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DélioPT said:
zorg1000 said:

Retro is plenty efficient.

Metroid Prime-Nov 2002

Metroid Prime 2-Nov 2004

Metroid Prime 3-Aug 2007

Metroid Prime Trilogy-Aug 2009

DKC Returns-Nov 2010

Mario Kart 7 (assisted)-Dec 2011

DKC Returns 3D (assisted)-May 2013

DKC Tropical Freeze-Feb 2014

They have consistently released a game roughly every 3 years which is a pretty standard amount of time for high quality console games while being able to assist/work on smaller things in between.

They released 2 GC games (could have been more if not for those trouble times while developing Metroid); 2 Wii games (and a port) and 1 Wii U game (that was pretty much ready in 2013). Yes, they also helped other titles, but what you showed is that, when entering HD development, they started needing more time to develop games: 2 years from one GC to the other; 3 years from one Wii game to the other. Regarding Wii U, i think that Tropical Freeze was pretty much ready in 2013, so, if the next game releases next year (i think so, btw) it will be close to 4 years.

I don't know how much of that assistance in other projects hurt them, so, it's hard to evaluate that part.

We already saw only 1 game from them this gen and we might just see only one again this coming gen. And if their next project is demanding, you can bet it will happen. Unless they add more staff.

How did I show that HD development caused them to need more time?

Prime 3-Aug 2007 to DKC Returns-Nov 2010 (3 years & 3 months)

DKC Returns-Nov 2010 to Tropical Freeze-Feb 2014 (3 years & 3 months)

Their first HD game literally took the same amount of time as their last SD game.

They have consistently released a game every 3 years (give or take a few months) since 2004.



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