Arkaign said:
Did you read the OP? A full new generation could easily still be full BC by staying with X86 and a superior performance leap. The benefits would be not having to having to dev the games based on the lowest common denominator of 2013 consoles with horrendous CPU performance. Better AI, more ambitious world design, etc. And perhaps most importantly, not having to hobble MP to the old standards. New consoles capable of running highly detailed 60fps multiplayer will be artificially capped to 30fps in many cases due to MP parity. There are already problems displayed with Battlefield 1 as an equal playing ground because the PS4 Pro gives players higher average frame rate and far better distance viewing than those playing on OG PS4. Keeping the lowest common demoninator to 2013 OG consoles is going to limit the potential of games as long as no true PS4P/X1Scorpio titles are created. All you'll get will be better graphics, AI and game scale will be crippled. |
*if* they decide to add Backwards compatibility for there next system. Its like a gamble every gen. Also theres nothing wrong with making games for a larger audience or more system specs. Again PCs have been doing it long ago. Having games scale with hardware is alot better than being forced to upgrade every gen.







