DonFerrari said:
Yes... PS4 and X1 were jokes because they were so weak, but then releasing a half the power X1 3 years later is a groundbreaking success.
So now ARM is a very common chip in gaming PCs? We are always learning something new. And about you being over optimistic I can't even see how can you deny that since you always refuse to accept the possibility that the positive rumors aren't true and the negatives are true, and when people try to show the outcome is hardly be what you expect you always go to "it isn't confirmed yet" but you use the same type of information to prop and hype. |
I never said it's very common chip in gaming PCs.
What exactly negative and what exactly positive rumours?
JEMC said:
I'll start with the question. What is not realistic is expecting, as you said in other threads, that third party games can be "easily" ported to Switch by simply lowering the resolution to 720p and little else. Capcom has already gone on record saying that they won't port their games but instead make special versions. And again, being more modern doesn't solve all the problems. A 2016 BMW M3 is far newer and better than a 1950's Ford Transit, but if I want to carry a sofa, I won't care how new is the M3. In this case, the GPU architecture of Switch will be newer (just one gen as Pascal is mostly Maxwell on a smaller node and before that we had Kepler, which competed with the GCN chips of PS4/X1), but that won't be enough to solve the big gap in raw performance. PS4 has 1152 cores and the X1 768 compared to 256 cores of the Tegra X1&2. Being newer and more efficient won't solve the 3x gap in cores between the Switch and the X1. And before you say that Nvidia GPUs performs better than AMD's, that's on PC and with DX11, not on a console where low level coding matter the most. Lastly, you're confusing publishers and studios/developers. Yes, publishers like EA and Ubisoft have mobile games, but they aren't developed by DICE, Bioware or Ubi Montreal. All those games are done by other studios that only work on mobile games, like EA Mobile. |
Capcom plan to make special versions of Switch version does not means same plan will be for all 3rd parties.
Offcourse it doenst solve all problems (I never said it solves all problems or that Switch will have strong 3rd party support beacuse of that), but modern/tech architecture of course is positive thing regardless 3rd parties and for platform.
Switch most likely won't have enough power for straightforward XB1 ports, but it will have enuf power for some downscaled XB1 ports. Tegra X1 cores are capable for around 500 Gflops, Tegra X2 can achieve around 700 Gflops because it can achieve much higher clocks, we cant still talk how much exactly Switch will be strong, I personally expecting around 500-600 Gflops in docked mode.
EA Mobile is still EA studio, it not hard to imagine they call some developer from EA Mobile to help EA with porting.







