By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Miyamotoo said:
JEMC said:

Port games from PS4/X1 to WiiU wasn't not just hard or complicated, but almost impossible. If something is easier than impossible, does that make it easy? No, it just makes it less complicated. But of course, noone would say that it's less complicated because we're dealing with PR talk, and that's something that won't help sell your product.

And, by the way, WiiU was also called to be easy to develop for, compared to PS360, but now you hear devs complaining about it.

ARM is the most used CPU architecture, and so what? Intel's integrated graphics dominate the global GPU shipments with over 70% of the market, but that doesn't make them good for gaming, right?

And most AAA developers only work with consoles and PCs, not mobile, and right now that means that they work with x86, not ARM.

Of Course it's not impossible to port games to Wii U but it would require huge effort for something like that. When I talk about porting for Switch, I actually don't refer at all to PR talk, but to point that Switch has very modern architecture and tech compared to Wii U (actually it's most likely more modern than XB1/PS4 tech architecture, because that's AMD tech from 2012. while Switch most likely have Nvidia/ARM tech from 2016/2015) thats easy to work with, like I  already wrote Wii U had very outdated architecture and tech when was launched (CPU architecture is from early 2000", while GPU is 2008. based tech).

Fact that ARM is most used CPU means that developers are very familiar with ARM tech, and ARM tech is actually easy to work with and porting from x86 to ARM is not complicated at all. Actually if you look, you will see that most of AAA studios also have mobile games (Ubisoft, EA, Bethesda..) so they already worked with ARM and they are very familiar with ARM tech espacily ARM A57 (rumored Switch CPU) that's currently most used CPU in mobile phones.

You didn't answer my question, what exactly that I wrote in this matter that is not realistic?

I'll start with the question. What is not realistic is expecting, as you said in other threads, that third party games can be "easily" ported to Switch by simply lowering the resolution to 720p and little else. Capcom has already gone on record saying that they won't port their games but instead make special versions.

And again, being more modern doesn't solve all the problems. A 2016 BMW M3 is far newer and better than a 1950's Ford Transit, but if I want to carry a sofa, I won't care how new is the M3.

In this case, the GPU architecture of Switch will be newer (just one gen as Pascal is mostly Maxwell on a smaller node and before that we had Kepler, which competed with the GCN chips of PS4/X1), but that won't be enough to solve the big gap in raw performance.

PS4 has 1152 cores and the X1 768 compared to 256 cores of the Tegra X1&2. Being newer and more efficient won't solve the 3x gap in cores between the Switch and the X1. And before you say that Nvidia GPUs performs better than AMD's, that's on PC and with DX11, not on a console where low level coding matter the most.

Lastly, you're confusing publishers and studios/developers. Yes, publishers like EA and Ubisoft have mobile games, but they aren't developed by DICE, Bioware or Ubi Montreal. All those games are done by other studios that only work on mobile games, like EA Mobile.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.