JEMC said:
Let him go was for vivster, because nothing he could say would make you change your mind. Another level of optimistic is simply that, that you are not only optimistic, bet even more than that. You expect everything to go great or perfect, and nothing ever goes that well. The third quote, there's nothing to say about it. If you don't believe what people here are telling you, then reality will come and show you how things really are. Honestly, if that make you feel insulted, you need to get involved in more discussions, because there's nothing insulting in that.
Port games from PS4/X1 to WiiU wasn't not just hard or complicated, but almost impossible. If something is easier than impossible, does that make it easy? No, it just makes it less complicated. But of course, noone would say that it's less complicated because we're dealing with PR talk, and that's something that won't help sell your product. And, by the way, WiiU was also called to be easy to develop for, compared to PS360, but now you hear devs complaining about it. ARM is the most used CPU architecture, and so what? Intel's integrated graphics dominate the global GPU shipments with over 70% of the market, but that doesn't make them good for gaming, right? And most AAA developers only work with consoles and PCs, not mobile, and right now that means that they work with x86, not ARM. |
Of Course it's not impossible to port games to Wii U but it would require huge effort for something like that. When I talk about porting for Switch, I actually don't refer at all to PR talk, but to point that Switch has very modern architecture and tech compared to Wii U (actually it's most likely more modern than XB1/PS4 tech architecture, because that's AMD tech from 2012. while Switch most likely have Nvidia/ARM tech from 2016/2015) thats very familiar and common on market and easy to work with, like I already wrote Wii U had very outdated architecture and tech when was launched (CPU architecture is from early 2000", while GPU is 2008. based tech).
Fact that ARM is most used CPU means that developers are very familiar with ARM tech, and ARM tech is actually easy to work with and porting from x86 to ARM is not complicated at all. Actually if you look, you will see that most of AAA studios also have mobile games (Ubisoft, EA, Bethesda..) so they already worked with ARM and they are very familiar with ARM tech espacily ARM A57 (rumored Switch CPU) that's currently most used CPU in mobile phones.
You didn't answer my question, what exactly that I wrote in this matter that is not realistic?







