vivster said:
That's because "easier" doesn't mean a single thing if you can't pin it on something quantifiable. Saying it's easier than Wii U means absolutely nothing. That's why you can't say that it's quantifiably good because it could still make zero difference in the end. You're the one who thinks that "no difference to Wii U" means something negative. |
I already wrote, Switch is Nvidia+ARM, today ARM architecture is most used CPU architecture on market and almost every developer is familiar with ARM, Nvidia is most used GPU architecture on PC market and most of PS4/XB1 multiplatform games are also availibe for PC, with Switch hardware we talking about tech from 2015/2016. Now compare that with Wii U, old IBM PPC CPU architecture from early 2000" and custom ATI Radeon GPU that is if I recall based on Radeon 46xx series (2008. tech) graphic cards. Also Wii U didn't had support for most modern engines, for instance didn't had even support for U4 and it got Unity support very late, while Switch has support for almost evre modern engine.
Thats make quite difference compared to Wii U, and of course there will be noticeable difference with Switch compared to Wii U regardless XB1/PS4 ports.







