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Nuvendil said:
Volterra_90 said:

True. I really don't have a clue about how they will solve the SD card issue. And I hope it has a nice internal storage. Not sure if there's a cloud-based tech that could solve this.

I'm actually more concerned about internal storage than cards.  With card prices falling all the time and Nintendo's intiment relation with that industry, they should be able to provide 16, 32, and 64 gig cqrds without much issue and without much increase in cost to publishers.  But internal storage...I just don't know how they will handle this.  The Switch needs to be very capable for its size without going over $300 so cost cutting is a major concern and I could see internal storage being part of that effort.

That is just not true. Remember, 3DS had to make games $10 more expensive because of 2GB of extra memory. And that was just because of 2GB-4GB. The issue here is the price of carts compared to discs. If the recommended size is 16GB, that means that it's a price bottleneck, not a space issue. 16GB is likely the $60 size equilibrium since Nintendo wants the Switch to be marketed and consumed as a home console with home-console style games sold at a home console price. If $60 is the equilibrium price for a mere 16GB, 32GB will be like $70-$75. 64GB will be like $80-$90. People are grossly overstating just how how much buying in bulk reduces cost. Disks cost pennies to manufacture. Carts cost more. 64GB carts cost WAY more. That's all a publisher needs to ditch the platform.

Since the Switch uses physical media, the internal storage is only an issue for patches. Which is a big issue, but not as big of an issue as one that literally prevents games from being made.