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Goodnightmoon said:

Also, while the NSMBU lazyness is real (only in this gen though, it was pretty great las gen) it doesn't really make sense that they have to make all new assets when the ones they have fit perfectly with mobiles

I really doubt this game will have "limited" profits tbh, if something they will be limited to even higher ones for being Ios exclusive.

True, there's nothing really wrong with using NSMB assets for a mobile game, I'm just bitter over the last decade of 2d mario and seeing those models reaer there ugly head yet again brings out the worst.

I'm sure the game will do well, as for how they could have monetized it in a different way... well collecting is a great one for mobile games. They could have multiple different characters you have to collect, using a shard system similair to Star Wars Galaxy of Heroes and other mobile games. But yeah the type of game (runner) does make it hard to monetize well in a way that isn't complete BS (stamina).