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Honestly, the display telling you what is not effective and super effective is a big plus for me. The only challenge lost is that you no longer need to memorize typings, which is a pretty lame challenge anyway. Like Star said, SMT has been doing this for years, and those games are plenty challenging. Increasing levels, smarter AI, and enemies with fewer weaknesses in the first place are great challenges, making your audience memorize more things is just a chore.

That being said, I definitely don't expect Sun/Moon to be challenging, but this addition is only a plus in my book.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334