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Pavolink said:
teigaga said:

And 4 of every 4 sold had a copy of Wii sports. Whats your point? If you want to position the success of the Wii on a game which had an attach rate less than 1/10, you're onto a losing game. Zelda is a great launch title, as is 3D Mario. The success of the platform is not dependent on any one game unless we're talking about a phenomenom like Wii Sports. 

If people would be willing to buy switch for one Zelda game in March (most won't, TP sold most of its units after 6months), they'll do the same "several" months later.

Lol, attach rate. Which game do you think was more profitable to Nintendo? Mk8 with its impressive attach rate on Wii U? Or MK Wii with its average attach rate?

 

Also Wii Sports was a pack in, excep in Japan. Lol.

Yet you realise the first thing you spouted was that Zelda is responsible for Wii's success because it had a high attach rate at launch. Now you want to downplay attach rate through an random question about profitability? Funnily enough NSMBU has the exact same launch attach rate for Wii U that TP had for Wii.

I know Wii sports was a pack in, so was Mario on the SNES, does that mean it wasnt hugely responsible for the systems success. I won't go around in circles with you so I'll just outline the reality:

Twilight Princess was a great launch title which helped in ensure strong momentum at launch. Any major Nintendo franchise would do the same to varying degrees  but a brand new 3D mario will do an especially great job at this, probably even more than a multiplatform Zelda game due to fact that it would be exclusive.