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walsufnir said:
Angelus said:
Skimming through this thread is pretty interesting, there must be a good dozen or so posts that basically read "lol you have an Xbox, so get out of here and shut up" and the mods are apparently cool with this for the most part.

You can already feel that people go into defense mode a lot now but the same were very vocal to point out differences between XBO and PS4 (remember the "grassgate"? Yes, that was fun to observe).

 

Either way, it's not the only game that has some problems on the Pro and it's no wonder - it's asymmetric in its power difference to the standard PS4. Bandwidth and CPU can't really keep up with the bump in the specs Sony went for the GPU.

DF says that they think it's a bandwidth issue and we know that the bandwidth also was a slight problem in PS4. First, the bandwidth was way less than the maximum that was spread out on forums and that Sony advertised and it was even worse the more the CPU also wanted to access the RAM. Tearing and dropped frames shouldn't happen on a console advertised as "Pro".

Of course this could also mean Ubisoft is to blame (and of course many do because of obvious reasons) but Cerny said it takes only so little time to make a Pro version off a PS4 version - there should be enough headroom to easily outdo the PS4 version which it can't in this case.

Which people are you talking about?

Imaginedvl said:
DonFerrari said:

At launch even the most powerfull PC had issues on performance for WD, that is my point. So there is no point for SweetTalia blaming PS4Pro for the perfomance of the game.

Yes; obviously if a game is running better on Play Staition Four than the Play Station Four Pro the problem is in the code; saying otherwise is quite ridiculous :)
I just found your comment about "the PC being more powerfull than the Play Station Four" a bit off.

Ok, yes, I can conceed the way I put could be interpreted as a generalization (even more since for all we know about those verificatons of Steam, less than 1/3 of the users had a PC more powerfull than PS4 or X1).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."