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As expected. More hardware profiles to optimize for, less optimization overall. Smallest user base gets the least attention. No need to act surprised.

Not everything scales the same nor linearly. Certain near bottlenecks on ps4 can get amplified by the resolution boost and become a problem while most of the game runs fine in higher resolution. It might be little work to enable 'pro' mode rendering, it's just as much work to thoroughly test the whole game to weed out the bottlenecks and streamline those areas.