Not any time soon, since it's quite expensive and using it for games it very difficult. You can't just slap VR on an existing game and expect it to even work, let alone be better. A lot of traditional control methods have issues with motion sickness etc. in VR, so games have to be designed to take advantage of VR from the beginning. Maybe devs will eventually learn how to do it, but we're probably still pretty far from that moment, if it's even possible to create enough sufficiently good mainstream experiences with VR. Doing controls well in VR can be extremely tricky, and FPS games are the first victim in general. That should give a pretty good idea about the scale of the change that VR requires.







