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@OP

You asked what new gameplay elements that Nintendo has brought to the industry, what they will be from here on and if they are successful.

Let's try to actually answer those questions, or at least to look at them (this thread has not yet tried to discuss that at all).

The dominant new thing I've felt from nintendo is: It's not about WHAT technology you use, it's how you use it to increase the value to the customer. Nintendo has focused on using technology to improve the interface between the person and the console. I think that the industry on the whole has yet to learn this lesson. If companies want to be/remain profitable, I think they will have to.

That's the dominant new strategy. The peripherals, like Wii Fit, the Zapper, The Wheel, are all parts of that strategy. I sure hope we will see more of it, but I'm not really as smart or as creative as the people at nintendo, so I cannot fathom what insane ideas they will come up with next.

I know, it cannot really be classified as 'gameplay elements', but if you think that changing the gameplay elements is what nintendo was after, I think you are wrong. It's all about HOW we play, not WHAT we play.

Will it be successful? I think it already is.



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