rocketpig said:
1. Virtually no consequences of substance for in-game actions. A terrible thing to do in an open RPG. It removes incentive to watch what you're doing and instead just try to collect as much as possible. 2. No story worth mentioning. 3. Auto-balancing creatures=teh suck. I want to earn my way into an area by getting smarter and better, not by simply walking farther across the game map. 4. The game was incredibly boring until people modded it into something worth playing (what I'm hoping for with Fallout 3, too). |
1. Yes there is. If you illegaly kill someone and the guards see or hear you, they arrest you. Same if you steal. What should there have been, what kind of consequences?
2. Hmm... I don't think story sorts under game design per se. Indirectly perhaps, but a bad story can't be blamed on the game designers. Well, it's a matter of definition I think... in the large meaning of design story is included.
Btw, in Oblivion you have many stories. The main quest didn't have advanced twists, it was just a classic RPG save the world story, wasn't it?
3. ... yes, but they wanted to avoid the Morrowind end-game where you were all-too-powerful.
4. It amazes me that so many people have that opinion. As a comparison, have you played Assassins Creed or GT4? Arent they boring in the same way?