HappySqurriel said:
I've played FPS games since they were invented on the PC and the best standard-controler set up for any console game is still amazingly clumsy; most FPS games make up for this by keeping as much of the action on a single plane, giving you very generous auto aim, and keeping action at a slow pace (to allow you to aim). From what I have seen, even very poor controlls on Wii first person shooters (like Red Steel) are far better than the best controlls that have ever been produced for a standard-controller. Simply play a game like Metroid Prime 3 and once you've played through the robot city in the sky (which name escapes me at the moment) you will realize that you simply couldn't navigate the zip-lines if you were using a controller because you couldn't aim in time. |
Well each game gets designed with console strenghts in mind. Wii mote is a strength for the wii so obviously level design will have great use of it...
I'm not arguing one game is better than another...just that you can't say a game is dissapointing because you don't like the cntrol scheme. Especially not games like Halo 3
I could say Metroid Prime 3 is dissapointing because it lacks the online aspect...but thats not what the games strenght is.
I wasn't great with controllers at first and FPS...actually thanks to metroid prime 1 I sucked in halo big time because I was used to holding down a button while aiming instead of using the second D-pad. But I practised and I am more than confortable with the D-pads now... Confortable enough to be able to enjoy a game for what it is, and not complain its dissapointing because I can't point and shoot.