DonFerrari said:
walsufnir said:
As a PC programmer, you are free to do that, too. DX12 gives you the power on driver level access to the GPU. But you have to do a lot of stuff manually, of course. And to refer to the older parts of the discussion, on Xbox One you have a variant of DX12 running but more specialized built to the console hardware itself because you know what's in.
What do you guess where the benefits of DX12, Vulkan/Mantle come/came from?
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Same place, but still one or more layers above the totally specified code you would use as a Sony 1st party studio on PS3 and now on PS4 and Pro. |
But where are these layers specifically? What are they? Where do you think the Xbox DX has more abstraction than the one for Sony and why?