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DonFerrari said:
walsufnir said:

 

As a PC programmer, you are free to do that, too. DX12 gives you the power on driver level access to the GPU. But you have to do a lot of stuff manually, of course. And to refer to the older parts of the discussion, on Xbox One you have a variant of DX12 running but more specialized built to the console hardware itself because you know what's in.

What do you guess where the benefits of DX12, Vulkan/Mantle come/came from?

 

Same place, but still one or more layers above the totally specified code you would use as a Sony 1st party studio on PS3 and now on PS4 and Pro.

But where are these layers specifically? What are they? Where do you think the Xbox DX has more abstraction than the one for Sony and why?