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DonFerrari said:
walsufnir said:

This applies to both consoles last gen and this gen. You are allowed to use inline-assembly as you wish as you are allowed to use the high-level APIs.

 

But not when you use DX12 as far as I know.

 

As a PC programmer, you are free to do that, too. DX12 gives you the power on driver level access to the GPU. But you have to do a lot of stuff manually, of course. And to refer to the older parts of the discussion, on Xbox One you have a variant of DX12 running but more specialized built to the console hardware itself because you know what's in.

What do you guess where the benefits of DX12, Vulkan/Mantle come/came from?