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HollyGamer said:
walsufnir said:

No, DX12 does not "lack of optimization close to the metal". Where did you get this nonsense?

So then why console exist on the first place, if my PC can be optimize using direct x12 ??? 

Well, first of all, Xboxes always had a *variant* of DX - it always was in large compatible but in crucial parts gave more power to the devs while not breaking the usual and well-known development environment.

Second, think for a bit: If it was true that you can't optimize on Xbox, what does that tell you about untapped power on the 360? The system would've been even more powerful than it ever was, only crippled by an API and still managed to outdo the PS3 on numerous games. Do you actually believe that?

PC optimization is a different thing of course but DX12 gives developers way more control than they ever had before, just like Vulkan now also does. Do you think that MS and the OpenGL group invent new APIs just for marketing reasons?

And the question why console if PC can also optimize: Do you think the only reason why consoles exist is because PC games are not optimized because of their "not to metal"-APIs?