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Xen said:
Zkuq said:

Hey, care to share what's wrong with this in your opinion? I'd like to know what's wrong and how to make it better. It's not my prototype, but game development is probably going to be my profession, so learning stuff like this is interesting.

The view angle, shakyness, and whole idea of controlling units this way is very un-immersive - I felt that when watching the video. I understand that this is a prototype, and the final version would have ironed those out somewhat, but to me, the whole approach is just inferior to KB+mouse for a RTS game - even ironed out this is just not as good as it gets for RTS games IMO.

Ah, so it's mostly the lack of polish and control issues then. I agree, the controls look awkward, and I'm not sure if there's a way to ever reach the effectiveness of mouse and keyboard with VR. Can't really use mouse and keyboard as effectively with VR because you can't see them, and other control methods aren't probably going to be as effective. Still, there's definitely room for improvement, and I'm sure there's ways to get the controls to a 'good enough' level or better. It's a proof of concept like it says so there's bound to be problems, but personally I thought this was still pretty awesome. But each to their own I guess. :)