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Zkuq said:
Xen said:
I am sorry, but this looks like nothing I'd ever want to even try, and I love the original Red Alert 2.

Hey, care to share what's wrong with this in your opinion? I'd like to know what's wrong and how to make it better. It's not my prototype, but game development is probably going to be my profession, so learning stuff like this is interesting.

The view angle, shakyness, and whole idea of controlling units this way is very un-immersive - I felt that when watching the video. I understand that this is a prototype, and the final version would have ironed those out somewhat, but to me, the whole approach is just inferior to KB+mouse for a RTS game - even ironed out this is just not as good as it gets for RTS games IMO.