Slimebeast said: Profit is somewhat interesting as a driving force for future projects. Like if a certain game made huge profit, therefor the publisher will push dev to make sequels (although not always very innovative). But on the other hand, profit isnt always neccesary, because a certain developer might be perfectly happy to just get enuff amount of revenue so that they can keep on making games by their vision. As long as the revenue pays the salaries of the CEO, programmers, artists etc they're happy. |
I really don't follow your logic at all....unless I'm just missing the sarcasm in my lack of sleep....it seems that your being serious so I will respond as such until someone tells me I fell for it....
First I wanted to point out that one of us is insane and I'm pretty sure its you. Specifically, salaries are NOT included in revenue, revenue is the money taken IN to the company only. It IS factored into profits, which is the NET CHANGE of revenue - costs.
As for a company making 0 profit and "big deal"...I don't see what you're getting at...at all. The CEOs and decision makers that have been fired or left since the PS3's launch of have done so primarily because of the situation there in regards to profits. If the key decision makers are removed and rewarded based on profits wouldn't it be the obvious indicator of performance? You said yourself that the losses haven't effected their revenue much, and in fact have increased revenue so clearly someone wouldn't be fired for increasing revenue..unless of course it was producing a negative profit....which is precisely why profit matters and revenue doesn't (at least in this regard).
The thing I think I'm missing the most is why the "bigness" of a company matters? Who does that matter to? Why does that make any difference? I'm honestly at a loss on that one. If revenue is in your view the measure of how big a company is and that status doesn't change much at all why is it the more interesting of the two in any way? It would seem to me that everyone knows without looking at a single revenue number that Nintendo is smaller than Sony & MS.
As for your EA example...this is really the point..what good does a company get from "buying devs, making big budget games, having multiple game studios worldwide, doing huge advertising, being all-present on game-shows etc." if they aren't able to actually make money from it?








