Zekkyou said:
What do you mean by "don't change the size of the image"? The comparison i have there is just cropped, the pixels themselves are 1:1 with the original (no zoom). I cropped them to allow for a better comparison, since VGC squishes images down to fit into the thread, and so i could line up a similar section of the image. I can't give a definitive answer to the second point, but it should look similar regardless to if it's downscaled by the console or an editing program. It'd be surprised if the Pro is apply much (if anything) in the way of post-processing while the image is being scaled down. As to your last point, TF2 runs at a dynamic resolution, with 720p to 1000p being the range in which it moves. I can't be certain what the exact resolution in either is (since both are scaled to 1920x1080), so i put the full range for the standard version (with a note that i think it looks closer to the 720p end), and added a ??? for the Pro version since at the time we knew nothing about it's range, or technique. |
By "don't change the size of the image" I meant the OP's, GribbleGrungers images, which are compressed down to 755x425 here unless you right-click and choose "show image" whereupon you see the original full-sized 1920x1080p screenshots.
So if I just casually browse and come to this thread and see the 755x425 images in the OP, then my reaction will be "wow, there's almost no difference", but when seeing them like you presented them, cropped and aligned for best possible comparison while keeping the scale, all of a sudden the difference between the regular version and PS4 Pro version becomes quite enormous.
So my conclusion is that compressed/downscaled images aren't very good for platform comparisons like this. In order to see "the truth" as I called it, it's important to compare screens in the original resolution.
I also eventually understood that there's a second factor at play here, the dynamic resolution of Titanfall 2, and that one of screenshots of the regular PS4 running the game might have cathed the game rendered in as low as 720p in the specific moment that screen was taken. Which made this whole thread even more complicated but I commend you for clearing up and elborating all the details in an excellent way Zekk.
Very interesting.







