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Volterra_90 said:
Kai_Mao said:

That's how I kinda feel. Not every idea is gonna work or be received well. Still, we don't know how the devs went through these ideas during development. I never developed a game before so I don't know their thought process. Tanabe (producer of the Prime series) was pretty adamant that Federation Force was an idea he wanted to tackle for while now. Amiibo Festival was something Aya Kyogoku (who was a big part of developing New Leaf) apparently wanted to do. I don't know how they look back on the feedback on these games. All I can say is that these last few years have been weird for Nintendo with the Wii U unable to go anywhere, the Switch being on the horizon very soon, the initiative to expand IP and brand awareness, the unfortunate death of Mr. Iwata, etc.

Although I'm sure Shokio has some points (honestly didn't watch the video yet), I kinda still disagree because I personally like Star Fox Zero, despite its flaws. Also, Color Splash apparently is getting more praise than criticism by those who played it. These games may not be why fans want, it doesn't necessarily mean they're bad and that's final. Even great games like F-Zero GX, the original Chibi Robo, and the Tellius series from Fire Emblem didn't sell particularly well. There are always gonna be games that sell better than "deserved" and vice versa.

Yep, that's what I mean. Honestly, I don't know what was the thought process of the developers while working on these games. That's one of the reasons I don't tend to use the term "cashgrab". Because I'm not sure what was the intention behind the releases. Being legitimately what they wanted to do, artistically speaking, or being an easy way to make money. I can make a wild guess, but it would be probably unfair. It's hard, or impossible, the attention that people involved in those games put into them. 

My point is that we don't really know if those games were made because they feel like it as developers. If that's the case, good for them. If they were made as easy cashgrab, shame on them. We can only value their quality in the end. I'm not happy with some games Nintendo has released lately, but if that's what they legitimately wanted to do... I can't really say anything. Just criticize the games, since I think some of them don't meet a minimum standard of quality. 

Nevertheless, I think this gen proved that Nintendo fans are actually pretty vocal and critic with the company, which is not bad if it's constructive. I already knew that, but it always pisses me off when I read the opposite.

And I get it, not EVERY game Nintendo has made has been hits. They're no different to every other company. They've had their share of duds like Ice Climber, Yoshi's Universal Gravitation, amiibo Festival, etc. This gen has not been the kindest to Nintendo. Its unfortunate, but what's done is done. I also don't mind fans being constructive as long as its not trolling, hating, or "I'm glad they deserve this" type of attitude.

If a bad game got bad sales, it is what it is as fans voted with their wallet. The same fans sometimes also vote with their wallets when low sales happen to even good games as I mentioned so its not always one way or another. Another example of a great game with low sales was Tokyo Mirage Sessions #FE. It's been like that for every generation.