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alternine said:
HoloDust said:

I don't know about choices, but I fully expect TES VI not to be RPG anymore, just like FO4. When it comes to quality of RPG elements, Bethesda is on downward slope ever since Morrowind...not that Morrowind was without flaws, mind you.

But generally speaking, whole action-RPG genre has been pretty much on downward slope, with more and more games becoming action-adventures (or FPS) with some RPG elements.

Id say Witcher 3 brought the action RPG back to the forefront. Hopefully Cyberpunk 2077 will be just as good.

But Witcher 3 is not an RPG, it's an action-adventure game masquerading as a Western RPG.

Witcher 3 plays exactly like Red Dead Redemption, and it's ridiculous how seldom such an obvious design choice is mentioned. The Polish Project RED guys took so much from thier beloved Red Dead.

Witcher 3 limits all the RPG mechanics so that it plays out just like an action-adventure game. There is no meaningful leveling up or customization because everything is restricted to the minimum by the developer (leveling, experience, skill tree, equipment options, skill options, loot, alchemy - it's all restricted and controlled by the developer).

Witcher 3 is an extremely controlled experience, just like modern game design dictates, but with the illusion of choice. Witcher 3's choice is only in the story path, there's nothing else. It's not an RPG.

Oblivion is an RPG, Skyrim is still an RPG, but Fallout 4 and Witcher 3 are not.

This is the scandal of game journalists, that they are unable to identify these things (about Witcher 3).