| Soundwave said: Problem with this line of thinking is with the budgets of games today, are companies really going to put huge efforts into Switch games? It also could lead to an unfair 2 way street where PS4/XB1 get ports of Switch games, since that will be easy to do, but Switch misses a lot of PS4/XB1 because that will be harder to accomodate. Resident Evil Revelations ended up on PS3/360 ... but Resident Evil Revelations 2 .... no 3DS or Wii U. |
All of this is fine. Swicth doesn't need to support a lot of huge budget games third party games. Look at the indie scene, look at games like Yoka Laylee being made with only 2m. Equally these games can eventually find their way to Xbox One/PS4, that too is fine. Games being made for the Switch and ported to others systems aren't going represent a huge difference in performance whilst having the portability edge on Switch. This is still of benefit to Nintendo. The logic is most developers will port games where it makes sense and develop unique games where that makes sense. The Switch is fully portable so there are many experiences which will make sense of it but struggle to find an audience on PS4/X1.
Beyond that, Switch will not be the second coming of the PS2. It doesn't need to tick every single criteria and sell 150m. It needs to find a sizable audience (should be possible through portability alone) and create a healthy software echo-system amongst them. We need to look at where Nintendo is realitically think of where they can go and not for a second do I see Switch replacing PS4/X1 in the west.







