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I don't think different should be considered bad. It's like the old saying "what's wrong being different?" This can mean more unique games that don't necessarily mean AAA type budgets or AAA games with different ways to play.i think we've gotten caught up with this AAA or bust type culture that most gamers don't appreciate other titles that are not GTA, COD, Battefield, etc.

Yes they garner great sales, but what does that do for Nintendo who may still get inferior ports even if they did match up with power? I mean look at Watch_Dogs being released without the DLC of Mass Effect 3 when the entire trilogy was being released on last gen consoles as a package? Of course there were a few exceptions but should it be that way? If so, I'd rather Nintendo ask them to utilize the hardware more effectively instead of trying to money hat ports that would eventually do little to their cause.

The DS, Wii, and 3DS found great success not because they provided similar experiences as the PlayStation and/or Xbox, but because they showed new experiences that you couldnt get anywhere else. Yes mobile had an affect on the 3DS sales, but it's still a selling product unlike its Vita counterpart because of games like Kid Icarus Uprising, Luigi's Mansion Dark Moon, Kingdom Hearts Dream Drop Distance, the Dragon Quest remakes and eventually XI, Mario 3D Land, Zelda A Link Between Worlds, Kirby, a portable Smash Bros. (it sold over 7 million for a reason regardless of it being inferior to Wii U), Yokai Watch, Monster Hunter, Fire Emblem Awakening and Fates, Animal Crossing New Leaf and even Happy Home Designer, Shin Megami Tensei, Bravely, and so much more.