vivster said:
walsufnir said:
From an implementation point of view, yes. You just don't allocate a 32bit register anymore but a 16bit.
What I am wondering is if devs actually do that because that is extra work for a better PS4. Cerny said it should be as simple as possible to develop a pro mode off a ps4 game. Using fp16 just for a better version of the game and to test if accuracy is sufficient is a different beast. Perhaps you can use fp16 safely also on vanilla ps4 without any negatives but of course I don't know about that. But it doesn't seem that easy to really go into all the power the Neo provides over the vanilla ps4, especially when there are no exclusives allowed.
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Wait, why are we talking about the Pro now?^^
For the Switch it could certainly make a difference with that limited amount of power. Even if 3rd parties don't use it, Nintendo probably will.
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Oh yes, thread confusion :)
I think it can be a major problem with performance for 3rd party devs because porting existing games will result in quite low performance if they don't adjust their code for fp16 where suitable.