vivster said:
Shouldn't it be easy to implement though? Developers mark the stuff that is FP16 and the GPU driver does the rest. |
From an implementation point of view, yes. You just don't allocate a 32bit register anymore but a 16bit.
What I am wondering is if devs actually do that because that is extra work for a better PS4. Cerny said it should be as simple as possible to develop a pro mode off a ps4 game. Using fp16 just for a better version of the game and to test if accuracy is sufficient is a different beast. Perhaps you can use fp16 safely also on vanilla ps4 without any negatives but of course I don't know about that. But it doesn't seem that easy to really go into all the power the Neo provides over the vanilla ps4, especially when there are no exclusives allowed.