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Cloudman said:
Einsam_Delphin said:

 

 

Sticker Star did have reasons aswell, the issue is that the stuff you get from battles can be obtained by other means. It's the same deal in Color Splash, hammer points are essentially just more paint which is already plentiful in the field. You can beat the game without picking up a single hammer point, so for the sake of time and resources you're still better off avoiding battles (well that, and because this is by far the worst battle system I have ever seen in a videogame, but I digress). 

Technically you can play the game without doing overworld battles, as I've heard a reviewer say that, but I've had many moments where I'd run low on ink, even with the extra ink I earn from battles (as well as cards), so I would say it would be possible to struggle a bit if you don't battle at all. Perhaps if you just use weak and simple cards to battle, you'd get by, but then you're not really using more interesting cards and just end up having very dull battles. Plus, not battling would sort of make the game a bit dull to play. And battling feels more involving than most other RPGs do in CS, like Super Mario RPG.

Strange that you say that when battles are the dullest part of the game, even those supporting this game have to admit that. Even more shocking is that you say a barebones neverchanging battle system is more engaging than others which have the basic RPG 101 down that give them depth on top of their own unique gameplay features. SMRPG among most others actually has progression and variety with new party members, new gear, new moves (that actually do a variety of different things), new abilities, improveable stats, and so ons. The lack of even the most basic mechanics only makes me not want to get involved with CS.