This is a very neat concept but not quite as effective as the clip implies. It looks like the camera isn't locking the 3-D rendered figure's position in place to match the card's movement -- the hand holding the card is trying to hold still, but it does drift slightly during the clip, and the dragon's feet don't stay locked in place on the card. Maybe better "anchoring" will happen in real time in the finished product, but right now it isn't QUITE as cool as it looks.
(Of course, it would be REALLY cool if the dragon's shadow could be rendered to blend with the hand's shadow, but now I'm just dreaming.)







