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vivster said:

Now the Switch's mystical number of 1.5TFLOPS refers to FP16. The FP32 performance is logically at 750GFLOPS. For comparison the PS4 sports 1.84TFLOPS in FP32. Its FP16 performance is naturally double as fast.

the PS4 still used GCN 2.0, which afaik didn't have native FP16/INT16 support meaning half-presicion tasks won't run at twice at a time on that architecture

GCN 4.0 (Polaris) and Pascall on the other hands added native support for half-precision tasks, so that two can be done at a time