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RenCutypoison said:

Well they are a lot of potential upgrades and new tech options before the PS5 come out, including a PS4 portable by the time PS5 come out and a native 4K option on PS4proPlus, a 1TB SSD  version, a PSVR with an integrated GPU upscaling the resolution and the obvious PS4proSlim.

Waiting for 2020 before releasing a next gen console would be beneficial for everyone as they could wait for native 4K withot sacrificing polycount and effects. 

I dont see there being a PS4pro+...... but i also don't see there being a technological leap from generation to generation like we used to have before.  I think the problem is in the manufacturing technology. 

The main governing factor as to what or how powerful the processors we get in new consoles is one simple thing. The fabrication process. Yes chip and architecture design is great and all, but the fabrication process is what is responsible for those massive power spikes from one generation to the next. 

For example, PS2 Emotion engine CPU processsor was 240nm, PS3 launched wirh a 90nm processor, and then the PS4 was released with a 28nm processor. For us to see a similar kinda jump from PS4 to PS5 we would basically have to be on a 3.5nm fabrication process. 

The reason sony or ms can comfortably do this whole mid gen refresh thing isn't just to "keep gamers interested" but it's because they know that those node shrinks have slowed to a crawl. We are likely to be using the current 14/16nm process for the next 4-5yrs. Then the 7-10nm process comes along which compared to what's in the PS4pro would result in not much more than another 2x jump. So basically from a 4TF GPU to a 8-10TF one (doubling CU count but also most likely being able to clock much higher).

This is why I feel the distinctions between gens will become blurrier than ever.