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Hiku said:

It was killed off early because it was selling poorly and not making them as much money as they would have wanted. And if they thought cutting the price would have been profitable, they would have.

You know, that's the thing that bothers me the most about Nintendo as a company (well, that and the region lock thing).  They seem to always be thinking about "the profits for the next quarter" and not thinking about the future.  I often see the other two companies willing to take losses in order to increase their install bases and secure future customers.  The way I see it, a $50 loss in hardware is easily recovered in two or three games sold.  And you posibly win a potential long time customer in the process.

Of course, I know things are not that simple and there are a lot of other factors to take into accout but still,  as a costumer, I respect the other two for their willingess to take these risks (in the end I get better prices anyway).

I guess only time will tell which of these two diferent approaches will prevail.