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Veknoid_Outcast said:
pokoko said:

Relatively speaking, and as a platform.  They're niche in terms of what they do not offer compared to more open platforms.  If you don't like the term, just sub in something else.  They're like Toys R Us or Bass Pro Shop compared to Wal-mart or Target.  They have a more narrow focus and product range and thus a lower potential base-line.  

In order to augment that number, they would have to do something besides just replicate the same type of line-up the Wii U had.  Hardware gimmick/innovations, third party support, and combining their software output are all methods of doing that.  The first two are proven, while the last one has to prove that it will do the trick.

To follow that up, there is absolutely nothing wrong with being more specialized.  Often, specialized companies have greater profit margins.  Nintendo could finish in "third place" and still do quite well for themselves.

I agree Nintendo could finish last and turn a huge profit.

But I think you're still approaching this equation from a "hardcore" gaming mindset. The kinds of games Nintendo offers are much more likey to appeal to a wider audience, a non-gaming audience.

Don't think of it as "Nintendo doesn't offer enough open-world games or sim racers or strategy games so they're limiting their audience." They're only limiting the "hardcore" audience, while the general population is very much up for grabs — and much more like to pick up and play Mario Kart than Gran Turismo.

We're not talking about Mario Kart versus Gran Turismo, though.  We're talking about the sum of each platform.

I'm not sure what you mean about "hardcore", either.  I don't consider myself a hardcore gamer and, to be honest, the PS4 probably has a lot more casual gamers than the Wii U did.  It has multiple drawing points for nearly every taste.  That is what Nintendo has to counter and why I think more of the same is not going to be enough to achieve significant growth (except perhaps Pokemon).