Honestly, many of the handheld 3DS titles started their life as console series (Monster Hunter, Dragon Quest) and get console versions - which are basically HD portable games. I don't see any reason why development costs would need to skyrocket. Because of the resolution of most smartphones, mobile games are already simple projects running at high-res. I see no reason why projects like that wouldn't come to the Switch.
Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."
Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7







