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Miyamotoo said:
Swordmasterman said:

That is a completely different topic "And how much would Halo 3 sold on 10m user base,". That is shortage of Hardware and it is impossible for Halo 3 to sell more than 10 millions. But with a 500 millions user base doesn't means that the game will sell with the same proportion.

 

We know Halo 5 sold 4m on instal base of 23m, how much will sale on same instal base like current PS4 of 45m!?

 

DonFerrari said:

Halo 3 on a 10M userbase? Probably close to 10M. Halo 4 probably wouldn't be much affected by halfing the userbase, perhaps 8M instead of 10M, perhaps even 10M the same (most loses probably from less bundles sold). Would halo 3 sold 48M if launched on 85M userbase X360 got at end of its life? Would it have sold 120M if 200M consoles had been sold? UC4 would probably sell the same 8-10M with 23M consoles. UC1 to UC3 shows that even though the franchise got a lot better and the userbase escalated quite a bit the growth on SW sales weren't anywhere nea linear. Same with CoD, attach ratio for CoDs on the first 2 years of this gen were a lot higher than last gen, but then right now it isn't holding at the same standards. Know why? Because attach ratio decreases with more HW sales, because the lower the HW usually the more dedicated the fanbase.

So you saying in that case Halo 3 would have around 100% attach rate!? :D

Of Course that isn't case, fact is higher instal base means higher posible buyers for evre game on that platform that basicle means higher sales for evre game on platfrom, lower instal base means lower sales for evre game on platform. Why do you think evre multiplatform game sold better on PS4 instead of XB1 and in most cases sales around double while sale of mulitiplaform games were identical on PS3/Xbox 360, because PS4 has double instal base and double potential buyers for every game on that platform, while PS3 and Xbox360 had identical instal base.

It could be near 100%, why not? Do you have anything to disprove it? On less than 20M consoles it sold 12M SW, it's much more likely to have it selling 8M on 10M userbase (higher attach ratio) than 50M on 85M userbase (using your constant attach ratio). But you keep headed on the same illogical approach.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."