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katakpisang said:
curl-6 said:

Reusing animations, movesets, weapons, armour, monsters, assets etc from Wii/PSP/PS2 in a modern game is lazy as hell.

"Gameplay > graphics" sounds like a good principal, but when one of your biggest franchises hasn't budged an inch graphically in 12 years, it's time to stop being cheap. Halo 5 doesn't still look like Halo 2. Breath of the Wild doesn't still look like Twilight Princess/Wind Waker. GTA5 didn't still look like San Andreas. Mario Kart 8 didn't still look like Double Dash.

And making a MH game for Switch is not a big risk; the system is very likely to perform well in Japan given its portable nature. The truth is, Capcom are just doing everything they can to keep churning out PS2 graphics as long as possible.

modern game on 3ds ? and you expect high definition graphics on 3ds

come on your comparison is correct when mainline MH appear on other consoles but it's not ! 

did you think capcom really that stupid to go for HD development after MH brand explode in a portable market ?  please look at capcom financial situation

because of no HD shit to focus they able to refined MH gameplay to the greater height than before and focus solely on mechanics rather than stupid shit like graphics

If 3DS is limiting the games, then don't make them for 3DS. 3DS already has like 5 fucking MH games.

If almost any other company pulled this shit and kept regurgitating PS2/PSP assets in 2016, they'd be slammed for it. Capcom shouldn't get a free pass.

Switch is a portable system and can support a presentation lightyears beyond what MH has now. Make one for that.