| MrBubbles said: no i dont |
Then allow me to demonstrate...
http://www.gamedaily.com/articles/features/interview-a-chat-with-exnaughty-dog-jason-rubin/?biz=1
"(After getting out of the game business) We learned an incredible amount about consumption and the way people choose things outside of games and what people like and don't like outside games. I think there's a lot we can bring from that...
JR: The Wii, Guitar Hero and Rock Band... these are all examples of potentially coincidental intersections of non-gamer needs with games. I think if you focus a little harder... the game industry will find they have a huge potential outside of the core gamer and the audience that has kept us going. That's not to say we shouldn't focus on the audience that kept us going, but why not expand? I always believed the games industry has unlimited potential to reach every corner, from a 90-year-old woman to a nearly newborn as soon as they can play with controllers – two or three years old. You know, I've seen four-year-olds play Jak and Daxter - not well, but they've played it. ... So, stepping back has given Andy and I a great opportunity to expand our horizons...
I've been a mass consumer of games, not as a person looking to see how many polygons they're pushing or what their A.I. is like or how the physics engine works, but honestly enjoying games for what they are. And it's very interesting to me that the games I'm playing as a gamer are very different than the games I played as a creator. I used to play my competition – people I thought I could learn from – and that probably meant I was making decisions as a game maker that weren't necessarily best for what the gamer wanted, but rather as game maker for what I wanted to prove. But as a player, I find I'm playing games that I would have never respected on the technical game making plane, but are more fun and more enjoyable as a gamer than the cutting edge technical works I was looking at back then. That has been a huge lesson to me along with Flektor, that it's more about the fun – that's really what we're about – and you have to pay attention to that."
Let me know if you need more examples.







