deskpro2k3 said:
well if true, then developers will have to configure their games for docked and undocked. sounds like trouble to me. |
I think it really depends on how efficient and easy to port is the Switch, and how good is the tools that Nintendo made(Im supposing there is one) to make both "versions".In that regard, they could simply have made things easy due to the customization of the chip(after all, thats the whole concept of the system).I mean, I heard somewhere that the optimization of PS4 games to PS4Pro was quite easy and not a burden at all.I think it was Tabata that said it, not sure.If thats true, I cant see why it would be the much of a hasstle for the Switch
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







