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deskpro2k3 said:
Nautilus said:
If thats true, and that lets say it has around 1 TF for handheld mode and close to the 1.5 TF in console mode(with it docked, it dosent have to worry about battery and thuis actives more GPU components/no need to underclock), then this will be a very good home console, and a beast of a handheld.It should put to rest, or at least ease, the fear of not being powerful enough for third parties.

 

well if true, then developers will have to configure their games for docked and undocked. sounds like trouble to me.

I think it really depends on how efficient and easy to port is the Switch, and how good is the tools that Nintendo made(Im supposing there is one) to make both "versions".In that regard, they could simply have made things easy due to the customization of the chip(after all, thats the whole concept of the system).I mean, I heard somewhere that the optimization of PS4 games to PS4Pro was quite easy and not a burden at all.I think it was Tabata that said it, not sure.If thats true, I cant see why it would be the much of a hasstle for the Switch



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1