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Nautilus said:
If thats true, and that lets say it has around 1 TF for handheld mode and close to the 1.5 TF in console mode(with it docked, it dosent have to worry about battery and thuis actives more GPU components/no need to underclock), then this will be a very good home console, and a beast of a handheld.It should put to rest, or at least ease, the fear of not being powerful enough for third parties.

The issue is the 1.5 would be hard to get out of the Parker in general.  That's double the GLFOPS and will also result in more heat which will require more cooling for which the Switch's fairly compact active cooling may not be able to properly supply.  It's much more likely they will just shoot for 1 to 1.1 TFLOPS and wring out every last drop of performance.  That's why you would go with Nvidia, efficiency.  

Basically, I could see augmenting the Parker to get a 35% performance boost to get real world performance parity or something close with Xbone.  I don't see how they could get a 100% performance boost without driving the price way too  high and within the design constraints of the Switch in general.