By using this site, you agree to our Privacy Policy and our Terms of Use. Close
katakpisang said:

and you expect them to give PC level graphics on 3ds? come on dude please be real they already doing everything they can to get every inch of juice from 3ds

your statement is correct when mainline monster hunter on another platform and still looking like ps2 graphics the problem here is not

we have Monster Hunter online from tencent using cryengine for graphics and it looks cool and great but with dos level of gameplay it looks like shit compares to mh4u vertical gameplay with 3ds graphics

did you really think what makes  MH good is graphics alone?

Animation

monster AI

Weapon Variety ( every weapon feels exactly unique unlike dark soul which is basically the same shit for every weapon class)

Terrain and verticality level (mh4u is great while generation takes a few step back on map design)

Difficulties (not baby like dark soul , dmc or bayonetta )

If everything about graphics then monster hunter is no longer monster hunter fans want to play and should rename it to graphics hunter instead

Then stop making them for 3DS and make a new one from the ground up for Switch, so it's not limited to looking like a game from two generations ago.

It's not just about graphics either; with more power, you could have better animation, better AI, more interactivity with monsters and the environment, more monsters/players at once, more complex levels, etc.

As it stands now, Monster Hunter's recent entries shamelessly reuse monsters, weapons, animations, etc from games on Wii, PSP, even PS2. That's incredibly lazy, especially with a franchise that sells gangbusters and could easily justify the costs of making actual fresh content. People give COD and FIFA a hard time for their rehashing of old material, but MH is just as bad.