curl-6 said:
fatslob-:O said:
But to my credit I think DF failed to include extensive frame time analysis in the case of Witch Time much like how they and others only figured out other severe performance issues with the PS3 version of Skyrim later on with save files ...
Plus frame time analysis wasn't a big thing back then which could dramatically alter previous rulings since it is now commonly accepted that higher framerates =/= better experience so despite the fact that DF had initially thought that both versions delivered similar framerates they would probably now rule that the 360 version is the smoother experience (v-sync isn't always a good idea for games with variable framerates) ...
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They did still have the frame time graph back when they did the Wii U faceoff. They do tend to emphasize it more in their more recent work, but it was still enough of a factor back then to be measured in the video alongside the framerate average.
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From Digital Foundry
"While it's not dramatically superior to the original Xbox 360 version, we'd have to give it the nod as the definitive version of the game. The elimination of screen-tear, faster loading, and solid performance levels make a huge difference. Whether you've played the original release or not, this is a great way to experience Bayonetta."