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onionberry said:
Hiku said:

I think the challenge was tough but fair (usually). It was satisfying going from being completely destroyed over and over by making one incorrect move, to winning consistently after being forced to learn the boss' attack patterns. That could be true for a lot of games, but I feel it's especially the case in Ni-Oh. I would liken it to how when you get to very low health in certain games, you tend to play a lot more thorougly than you do when you have plenty of health. It's kind of like that all the time in Ni-Oh. Which is sort of hammered into you from the start, where enemies can kill you in one hit.


https://www.youtube.com/watch?v=y_K5vnpaRtI

this looks really awesome, gives me hopes for the next Ninja Gaiden.

It's similar enough to souls to make you feel comfortable and familiar, but it has enough personality to be its own game.

 

The levels aren't interconnected as part of a world. you select levels from a map, but they are levels themselves are large and open like sections within souls games.

 

The best thing is the different stances you have, each with different strengths and weaknesses, and how each weapon behaves and favours each stance diffently. 

 

It's souls with a more indepth combat system, and it is very satisfying.