Jazz2K said:
I do think there are more variables to the amount of games sold on one console but to refute userbase is illogical. There will be games that will certainly sell to few people regardless of the userbase just like there are exceptions like Mario Kart WiiU and Halo 3... but what is the reason most multiplats sell better on the larger userbase? I know perfectly there are exceptions but to say userbase has no effects on sales is wishful thinking. |
No one said it have no effect, but it isn't as you and others are claiming and none of you were able to provide even one positive evidence.
Doubling the userbase could improve 10-20% the sw sales? quite possible, 50-100%? totally unlikely.
Miyamotoo said:
No, totally logical. I talk about facts not about if same game or franchaise have stable sale. Like I wrote: game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption (and following current attachment rate for that specific game) would be that U4 would sell around 2m instead of 4m on 40m instal base. There is nothing illogical here. I already wrote that comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense. |
There is no logic in assume ps4 userbase were half uc4 would also be half or that x1 sale Doubling would lead to double sales.
Would splatoon sell 50M if released on Wii? would halo 5 sell 20M if released on x360?
Still waiting a proof of this logic of yours.
coolbeans said:
I appreciate that. I shouldn't have gotten nasty either. |
No problem.
Miyamotoo said:
Lol, who said anuthing about growth of next platform or next game compared to previous!? I talking about curent platform and curent game. U4 on PS4 curently has attach rate of around 9% on instal base of around 45m, we can assume that will be similar attach rate for U4 even when PS4 has sales of around 80m, same goes for Halo 5 attach rate on XB1 instal base. |
Why can we assume that? you are still making this claim with no proof or root in reality.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







