By using this site, you agree to our Privacy Policy and our Terms of Use. Close
aLkaLiNE said:
Miyamotoo said:

Games have best sales in 1st 6 months of launch, so yes 1.5 year more time is much lesser factor for sale of game than having twice bigger instal base.

Okay so what kind of impact does releasing a game during Christmas vs releasing a game in May have? Or does that not count either.

 

I really wouldn't have expected people to be this defensive about a sales comparison, who gives a fuck. This is the worst selling halo so far, against the best selling uncharted ever with the latter outpacing the former in half the time. It is what it is.

Of Course it has better effect sailing in Christmas than in May, that just another reason why this comparison bad idea.

Actually it look attach rate of Halo definitely isn't Halo game with worst selling attach rate. Congratulations to U4 for good sales, but relly outselling Halo 5 on twice smaller instal base isn't relly big achievement.

 

Zekkyou said:
Miyamotoo said:

No, totally logical. I talk about facts not about if same game or franchaise have stable sale. Like I wrote: game will sell better on bigger instal base than on smaller, clear fact. Imagine that PS4 has instal base of around 20m, logical assumption (and following current attachment rate for that specific game) would be that U4 would sell around 2m instead of 4m on 40m instal base. There is nothing illogical here.

I already wrote that comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense.

While install base should have some kind of an effect, you're likely dramatically overestimating it in the bolded. There are many other variables, some of which are often far more significant than install base. 

Why has Pokemon X/Y sold 15+ million units, rather than 6 - 7 million?
Why did Halo 3, Reach, and 4 all have similar launches, despite dramatically different install bases at each time? 
Why is Black Ops 3 on the PS4 seemingly doing better than any previous version of CoD? 
Why is God of War 3 the highest selling entry in the series, despite half the number of systems? 
Why did Forza Horizon 3 launch better on the X1 than FH2 did on the X1 + 360?
Why do individual game sales not increase with install base?
Why, despite double sales and seemingly similar attach rates, do some series sell less than double on the PS4?
Why did the PS4 version of FIFA15 sell 3:1 versus the X1 version?
Why did Destiny sell more on the PS4/X1 than PS3/360?
Etc

Some of these questions are easier to answer than others, but all are down to variables outside of install base. Often they can make install bases seem almost irrelevant (even if that's not the case).

Like i said, install base no doubt does have some kind of effect, but linear extrapolation isn't logical at all. There are too many other variables, most on which in UC4's case work in its favour (pre-existing fanbase, marketing, etc), that throw the math off.

You can't compare different games selling on different platforms in different times because there are too many factors that effect on sales on those games.

 I talking specifically about one game for one platform, and effect on sale of that specific game would have if installed base is bigger for that specific platform. More accurate would be to count current attach rate for that specific game for twice instal base. In this case, attach rate remains around 20% for Halo 5 on XB1, so that means that on 1m sold XB1 console around 200k Halo games is sold. Maybe buy time attach rate will lower, but we can definatly assume that attach rate of Halo 5 would be same even XB1 has instal base like PS4, that basicly means around 8m sold Halo games.

But like I already wrote, comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense.