aLkaLiNE said:
Okay so what kind of impact does releasing a game during Christmas vs releasing a game in May have? Or does that not count either.
I really wouldn't have expected people to be this defensive about a sales comparison, who gives a fuck. This is the worst selling halo so far, against the best selling uncharted ever with the latter outpacing the former in half the time. It is what it is. |
Of Course it has better effect sailing in Christmas than in May, that just another reason why this comparison bad idea.
Actually it look attach rate of Halo definitely isn't Halo game with worst selling attach rate. Congratulations to U4 for good sales, but relly outselling Halo 5 on twice smaller instal base isn't relly big achievement.
Zekkyou said:
While install base should have some kind of an effect, you're likely dramatically overestimating it in the bolded. There are many other variables, some of which are often far more significant than install base. Why has Pokemon X/Y sold 15+ million units, rather than 6 - 7 million? Some of these questions are easier to answer than others, but all are down to variables outside of install base. Often they can make install bases seem almost irrelevant (even if that's not the case). Like i said, install base no doubt does have some kind of effect, but linear extrapolation isn't logical at all. There are too many other variables, most on which in UC4's case work in its favour (pre-existing fanbase, marketing, etc), that throw the math off. |
You can't compare different games selling on different platforms in different times because there are too many factors that effect on sales on those games.
I talking specifically about one game for one platform, and effect on sale of that specific game would have if installed base is bigger for that specific platform. More accurate would be to count current attach rate for that specific game for twice instal base. In this case, attach rate remains around 20% for Halo 5 on XB1, so that means that on 1m sold XB1 console around 200k Halo games is sold. Maybe buy time attach rate will lower, but we can definatly assume that attach rate of Halo 5 would be same even XB1 has instal base like PS4, that basicly means around 8m sold Halo games.
But like I already wrote, comparing sales of two games on two platforms where one platform have twice bigger instal base than other doesn't make any sense.







