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Miyamotoo said:
DonFerrari said:

We already had several people showing that attach ratio doesn't accompany total HW sold. So although there is more potential buyers they don't translate to sales when userbase increase.

Halo 3 sold better than all other Halos on X360 even on a much smaller userbase than the others (also smaller than X1 and still sold 3x more). Uncharted was selling around 7M on 85M userbase of PS3 (started smaller on UC1 and closed bigger on UC3, a part could be attributed to userbase, but most would go for the franchise growing popularity) but now we have 5M on a userbase that is half of PS3, so it still shows that the franchise have grow even more.

Double of instal base does not mean equal exactly double of sales of some game, but sales would definitely be noticeably better with twice bigger instal base. So I really dont see point of comparing sales of some game where one has twice bigger instal base.

Define noticeably better (and of course ignore that the other sw launched on a holiday and had 3x the time to sell). And while at that comprove your thesis instead of just throwing assumptions. Halo 3 sold 50% more than Halo 4 and was in less than half of that userbase, sold 3x more than Halo 5 and were in a 1/3 of the userbase... so how noticeably better would it done with the other userbase? Perhaps nothing?

Miyamotoo said:
Okie_Loki said:

Halo was arguably a more well known franchise and had beginnings before Uncharted. 

I didn't see too many people making your argument when PS3 games were being outsold by 360 despite the 360 having a considerable lead in sales. It was always "haha Sony lost this gen" by the so called "other side." This is why these console wars are silly and pathetic. And having a 1.5 year lead doesnt mean anything? Hm... people make their own facts I guess. 

PS3 and Xbox360 has similar instal base, PS4 has double instal base over XB1. Having double instal base definitely mean much more than having 1.5 year lead in sales for some game.

No... PS3 at first had 0 HW versus what X360 already had from 1,5 year ww advantage and it took quite some years for the userbase to be similar.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."