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I think SFV has a series of problems:

1) unlike SFIV, it feels like this had a tiny budget and was rushed out

2) unlike SFIV, which came after a long break with anew art style, this cane after IV, SSFIV, SSFIVAE and USFIV.

3) where MK started to provide buyers with tons of content, costumes and areally good story mode, with crisp visuals, interactive backgrounds, SFV was anemic and charged for what would essentially be given free in MK.

4) whilst MKs story mode can be taken seriously, SFVs is very slapstick and camp. It seems like the only decent story they've been able to pull off its SF2 AM.

5) the game was designed around MT and season passes for the everyday gamer. This leads to the next point;

6) the FGC aren't big enough to make this a mainstream success.


I would have preferred this game if it would have had the old school 2D animated sprites, with crisp visuals and levels like GG and BB.

Sony should have really partnered with Capcom and used their anime studios to write and create the story mode.

Capcom should have looked at MK and the content it offers, then used that to build the content of their game.

The game not doing well might come as a huge blow to the FGC if they decide not to make another one. I still think it's miles ahead of MK in terms of combat itself.